Sim city 51/6/2023 ![]() "The tech got ahead of itself," said Quigley, describing a server "meltdown" when a million players attempted to play at once. But Quigley wished those features had been optional, considering how SimCity's launch turned out. Networking allowed for elements like leaderboards, and opened up "interesting design-space possibilities" such as players being able to connect their cities with their friends' cities in a region. Maxis had to figure out how to turn that onerous requirement into a feature that would deliver something useful to SimCity players. Which, in retrospect - I mean, obviously - was the fatal flaw in it." "And so that mandated, kind of, the server and online stuff. "EA wanted to make it more of a platform, an ongoing platform, that they'd sort of build and develop on," Quigley explained. ![]() (Microtransactions were a part of EA's reasoning, said Quigley, but not the main impetus behind the decision.) EA greenlit the project, with a caveat: It had to be an always-online title, because that's the future that EA believed the gaming industry was heading toward. SimCity originated with Maxis' desire to make a SimCity game in full 3D, and the studio's belief that the technology had finally gotten to a point that would support that, Quigley recalled on this week's edition of The Game Informer Show.
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